Let’s talk numbers: marketing, office space, dev tool licenses, voice actors, and more that goes into the average AAA game budget. Why do some games never turn a profit while others seem to magically make it work on the cheapest budget possible?
Subscribe for more episodes every Wednesday! http://bit.ly/SubToEC
Watch more episodes from this season of Extra Credits! https://www.youtube.com/watch?v=MzZ2IphdFGw&index=1&list=PLhyKYa0YJ_5Ab3f-7_XnNdtnplGxaF81D
Thanks for participating in this week’s discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh
Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2
Would you like James to speak at your school or organization? For info, contact us at: email@example.com
♪ Intro Music: “Penguin Cap” by CarboHydroM
♪ Outro Music: “High Tide” by FoxyPanda